This is a song from under the floorboards... (Magazine)
This space is a repository for my net radio station news and the like. Sometimes, when reposting older news and playlists, I'll include my recent comments in bold italics. I keep the following station description at the top, since I kept changing it all the time.

meow: glitterbox:

Freeform eclectronica: new and old. (Hehe, I'm so clever.) Music that falls through the cracks: electro, Italo disco, synth, post-punk, funk, old NYC favourites, obscure 70s/80s, idm, Detroit and other techno techno, acid, microhouse, bedroom bleeps, mash-ups and loads more.

NOT the same old "dance" or "electronic" selections. And when I play 8ties stuff, it's not the same old tunes everyone was already sick of by 1985. It IS quirky, new, and different, often obscure, always interesting and fun. I play whatever it is I'm feeling, from music for dancing to certifiable chillage and points inbetween. It's a great station for home, work or wherever. Playlists are carefully selected and sound quality is way better than it should be at this bitrate.

Latest station news appears, and is archived here.

Tuesday, February 24, 2004

Posted this before... ok, once in awhile, I post some totally irrelvant crap here:

Check this one out...

I picked up this excellent collection for Playstation 2 -- "Midway Arcade Treasures" -- HIGHLY recommended. Probably available for other systems as well. Bit more generous than Namco too. Includes games not just from Midway, but from Williams and later-period Atari.

Is worth it alone for these two:

Spy Hunter (Controls are bit complicated, but they were in the arcade. The arcade machine still beats the PS2 controller, maybe using a PS2 wheel would help.)
Marble Madness (yay! Actually there were decent home versions but it's nice to have the arcade version finally. Love the music.)

These are also definitely worth having:
Robotron 2084 (yes! The arcade machine had probably the best control scheme ever and it rocks again with the PS2 analog twinsticks)
Smash TV (Basically the same game--different premise and even more intense and bloody.)
Defender/Defender II (aka Stargate. PS2 controller shines here.)
Sinistar (yes! With the sassy talking skull... you know it. It still rocks. BEWARE. I LIVE.)

Lost gems:
Joust/Joust 2 (Actually everyone loves Joust with good reason. The sequel didn’t do very well. I don’t remember it at all. But Joust II is excellent and totally worth having.)
Blaster (I have a dim memory of this game existing, and I wondered what the H* became of it. It’s a rather impressive forward-scrolling first person space shooter. Still quite fun with rather trippy graphics and enjoyable for its sheer bit-ness.)

These are quite good and some people will definitely remember them fondly:
RoadBlasters (rather simple forward-scrolling Spy Hunter for dummies... pretty fun)
Paperboy (so much fun. More fun than it should be)
Root Beer Tapper (But not the adult beer version)

These are more obscure but pretty good:
Satan's Hollow (SATAN!!!)
Vindicators (has a tank in it. Pretty cool)
Rampart (Don't have the attention span for this one.)

These are pretty bad. In my opinion:
Toobin' (Nice to look at though.)
SPLAT! (Kinda like Food Fight but possibly crappier. Can be kinda fun though. SPLAT! was only a prototype and was never released. Until now.)
Super Sprint (top-down crar racing game on a circular track. Would be fun maybe if you could control the damn car.)

Stuff I would love to have seen:
Tempest (Done to death on Atari compilations already and the excellent PS1 updates can still be found used, but it would have been nice to see it here.)
Crystal Castles (This game rules)
Bezerk (Was a Stern game though.)
Wizard of Wor
Gorf (Gorf does include a part based on Namco's Galaxian, so putting the full arcade version here might have been impossible.)
Moon Patrol (And why not?)

Most of the games are a total blast and they seem to be total arcade emulations. (PS2 typically takes too long to load them.) The sound is awesome; I haven’t heard it this good on the computer or on consoles before. Hearing the primitive synth sounds (even for then) and sound effects are a hoot as is any game that includes voice samples or speech synthesis. There’s extra history lessons and interviews as well. They are somewhat incomplete but what there is can be quite good and fun to read and watch. Williams games have the most extensive documentation, as they own everyone else, and they seem to have recycled some of it from older Williams collections. (One time, Atari Jaguar is mentioned as an extant system.) They do interview one of the creators of Spy Hunter, which is pretty interesting. The interviews with Williams’ Eugene Jarvis, et al. rule. The one on Blaster is probably my favourite; lots of funny facts on that game.

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